Type Electromagnetic
Cost 950 000
Damage 51
Firerate 2
Effective Damage 102
Mass 7
Restrictions none



Magnetic fields might not seem like much, but properly applied - in a chaotic, random state, with an effective field of 120 mega-Teslas, this weapon can cause significant amounts of damage to any target! Their electromagnetic nature also interferes with shielding.


Cannot be constructed by players...............

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